11/13/2022 0 Comments Dmc devil may cry pc![]() It’s actually endearing, and it makes his character arc work. ![]() There’s an actual scene that ends up a close up of his face, completely dumbfounded after being asked a simple question he should have thought about at the start of the game. The idea of making Dante out as some hyper cool anarchist punk who has sex all the time is quickly tossed aside and goes in the opposite extreme, painting him as a dumb kid who has no idea what he’s doing and just punches his problems until they go away. ![]() The latter fairs better than the former, especially with Dante’s characterization. The game can’t quite decide if it’s a serious drama about the sins of fathers and sons, or if it’s a tongue in cheek satire about the late-capitalist hellscape that is modern America. There’s a ton of references and allusions to all sorts of famous works, including Alice in Wonderland and the paintings of Baroque artist Carravagaio, but it doesn’t really add up to much, and instantly gets overshadowed by the team clearly just directly stealing the slurm plot from Futurama or having an America’s Got Talent gag in the official font. The commentary the game tries to make doesn’t really succeed much, though, with Antoniades’ script being far too base or falling into unintentional ideas, like the whole demons running the world via capitalism being eerily similar to actual antisemitic conspiracy theories on a subtextual level, plus it reads as “WAKE UP SHEEPLE” most of the rest of the time. Amusingly, the game does take heavily from all across the series and twists around a lot of basic ideas, like Mundus being a corporate villain ala the villain of DMC2, but having him already be a god of evil instead of wanting such power. Dante then remembers his past in full and joins the group to take down Mundus, which ends up being a far more complicated goal than he was expecting.ĭespite the shocking idea of Dante actually having sex, the basic story and universe cemented here is a good one and serves to move the game along well, even managing to work in themes and ideas the original series never really tried before, at least in a serious way. He’s helped out by a human wicken and psychic named Kat, who introduces him to a revolutionary group called The Order and his long lost brother Vergil. We then meet Dante, picking up two strippers at a club and having an off screen threesome with both in his trailer before he’s dragged into Limbo and forced to fight demons for a way out. Things are switched up as the first game’s big bad, Mundus, is first presented as a demon disguised as a businessman who rules the human world through debt, becoming disturbed as he somehow senses the son of his old enemy Sparda, still living within his city. The game that resulted from Capcom’s pushing, Ninja Theory’s ideas and development, and Itsuno’s guidance, despite all the drama around it, is quite good and a worthy entry in the series in its own strange way, though not without its own issues. DmC came out, sold about as well as most of the rest of the DMC series, but didn’t ship the two million units by the end of Capcom’s financial year (it moved about 1.2 million) and that pretty much spelled the end for this experiment. Ultimately, all of this bickering and egotistical grandstanding resulted in just about nothing but making everyone look like complete fools. Things eventually ballooned to a point that it seemed like parties who didn’t care about this game or the old DMC games at all were making completely different points only tangentially related. That could have been the end of the circus, but Ninja Theory staff kept talking and openly insulting the old series in outlandish ways, and just about every new interview resulted in even more anger, and more backlash against the fandom backlash. Capcom encouraged this after Ninja Theory first presented more traditional designs, wanting DmC to be as different from the rest of the series as possible to get those sweet western market dollars, and that initial reaction resulted in a lot of reeling in on their end. He was angry and violent instead of a confident goof, and the trailer ended with him smoking, probably the last thing the original Dante would ever do. It wasn’t just that Dante’s hair wasn’t white anymore, but more that the character presented didn’t look or feel like Dante at all. DmC: Devil May Cry was announced in 2010, and when its first trailer hit, the fanbase became very, very angry. ![]()
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